projects / info / teaching
see through wall
interactive video installation at the chelsea art museum spring 2004 / crane street studio roof 2005

the see through wall is a time machine that allows us to traverse time and space, across the border between living reality and historical fictions. Real space is reconstructed by playing with the viewers understanding of video and audio as representational methods. a video camera and microphone on one side of the wall send media to a flatscreen and speakers on the other side of the wall. the screen presents a proportionate virtual window into the space on the other side of the wall. since it is a digital window, a ruse, it is possible to manipulate what the audience sees through the wall. In this case, the live feed is combined with pre-recorded scenes in the same location. real people are visible in the frame, but at the same time, fictional people walk amongst them.


a project in collaboration with gabriel winer

contact: email dana (@) dk22.com / phone 917 494 8752