the suburb


projects
bio
contact: dlk253@nyu.edu


Felissimo House: Media Mirror and Ring Spotlight

An interactive video installation located at the entrance of the Felissimo townhouse at 5th Ave. and 56th Street in NYC. The installation will bring into focus Felissimo’s mission and announce its upcoming transformation. Media Mirror is an interactive video projection onto the main entrance windows. The source of the projection is a media grid with dynamic content consisting of images and videos. The actual projection is always framed by the outlines of passers-by, thus creating a personal message, which follows pedestrians as they walk by or stop in front of the window display. Ring Spodlight projects a ring onto the sidewalk, which encloses an unsuspecting pedestrian.

felissiom design project

A collaboration with Liubo Borissov

Mob Crush

Mob Crush is a simple way to send a picture message to your crush’s phone or email. You can remain anonymous, leave a clue, or reveal yourself. Mob crush keeps no record of private information and will not share it with anyone. The application runs on phones in the United States with MMS service, it also works through email. This project was created as a social software experiment for mobile devices. Please visit the MobCrush website to send a MobCrush.


an elephant factory production
elephantfactory.org

Modern Mobile Scenario

SPRING 2006: Modern Mobile Scenario class at the Graduate School of Architecture, Columbia University.

topics:
soundsculpture :Sound spectrum manifested in architectural form.
newsgeist: dynamically generated skins from a snapshot of current events

“Boys who like Girls” at Malin+Goetz

Currently Showing: Malin+Goetz video installation featured in Cool Hunting

Malin+Goetz front window “Shower” Installation. This Gorilla Kingdom project is a video installation that is in the front window of the Malin+Goetz body products store in Chelsea, NYC. Naked bodies are all sharing a communal store front shower. A slight blur is added to the bodies to maintain a little privacy. The installation runs after sun down and on into the night. 177 7th Ave. between 20th and 21st Streets.

malin+goetz

OCT and NOV 2005: Sound, Image, Architecture and Cellphones as Interactive Media Interfaces classes at Harvestworks NYC

HRRAAGHP-TING!

JAN 2006: HRRAAGHP-TING! a collaboration between Olen Hsu, Dana Karwas and Steven Lam. It is a net-based project in which a user logs onto a site, triggering a chain of image and audio searches on the web. HRRAAGHP-TING!Each time the program runs, HRRAAGHP-TING! collects audio and image files from the web associated with a particular name, linking the data in a linear format. The program runs automatically, providing for a passive viewing experience. The selection of subsequent images is influenced by the name of the previous image, constructing a “tunneling” in real time that links the data in a linear format, defying the amorphous structure of the Internet.
HRRAAGHP-TING! is a 2006 comission of New Radio and Performing Arts, Inc., (aka Ether-Ore) is currently running on the Turbulence website.

fursicle

a carpet the recreates the experience of being hunted in collaboration with liubo borissov
fur

visit fursicle

TAG Tactical Architecture Game

tag
TAG is a multi-user mobile game, played online and in the streets of Syracuse University. It is based on “Capture the Flag” but created specifically for the competition to light up the new temporary building for the School of Architecture. TAG is also a way to introduce the public and students to the new urban corridor linking the schools campus with the city’s downtown. (more…)

The Edge

the edge
A music video produced in collaboration with Liubo Borissov for “The Edge” a song performed and written by Katie Neil. To watch the music video click here.

Gorilla Kingdom

gk
Gorilla Kingdom is a production company based in NYC. Recently we just completed two projects with two NYC architects, Archi-Tectonics and Konyk architecture. Currently GK is working with the body products company Malin+Goetz on an edgy front window video art installation. Facing 7th ave. the window will be showing a steamy shower full of bodies using the Malin+Goetz products. Based on the idea of public voyeurism, the public shower will lure the passerby in to take a look. Video shower takers will occasionally peer back at the onlooker causing an awareness of watching. Hopefully this will make people blush and enter the store.
KONYK/Malin+Goetz store ad
Archi-Tectonics American Loft Building Project

3D Rendering Collection

Rendered 3D views composed in Maya and 3D studio Max. Work includes visualizations from Rafael Viñoly Architects, Craig Nealy Architects, Bloomingdale’s, Macy’s as well as product and object model design. The images were derived from architectural CAD drawings and concept sketches.

suburban PARKING lot OBject


A magazine document called SPLO (above) represents the topics and ideas discussed in the thesis project.
ITP thesis project 2005: A suburban public place that creates vitality and a collective identity for the residents of americas suburbs. Utilizing the disconnected components that compose the suburbs, the public place of the suburbs will create versatility, serve the community, and encourage social interaction. Sited in the parking lots between the highways and the suburban focal points, the suburban public place will propose a social responsibility for the re-use of sprawl.VISIT thesis site

The object mediates between the private vessel of the car and the public shopping mall. Instead of just-looking, driving, consuming, and shopping, suburban parking lot object offers a new suburban perspective for activity and socializing. The object positions itself at the shared level of the pedestrian and the car……the parking lot. The object creates the feeling of central community identity through the display of constantly changing news/announcements/messages and community information. It explores the possibility of the suburban strip mall parking lot as a new public social space for the suburbs. It is a space to hang out, lounge, communicate, meet others, socialize, and feel comfortable.
(more…)

soundskraper

SOUNDSKRAPER: A Utopian futurist sonic structure based on the states of matter according to particle motion / the architecture music compound

Disconnected universes of architecture and music must have a merging moment in which a seamless overlap is formed and fairly translated(mutated?). In regards to this affair of music and architecture the Thesis Defense of Iannis Xenakis ARTS/SCIENCES: ALLOYS suggests a free movement of thought between the arts and sciences (ALLOYS 14). Consequently after reading this text a spark of thought and inspiration has lead to a new evaluation connecting architecture and music. Proposed as a soundskraper architecture and music are in a constructed state change where the two are momentarily indistinguishable by an outside listener/viewer.

Based on the studies of Iannis Xenakis and more specifically his development of the Philips Pavilion, I have derived a plot to create a soundskraper.

freeSTYLE

itp winter show installationfreeSTYLE is a project that generates cell phone text messaging into spoken word and customized graphics.

freeSTYLE composes freestyle lyrics from cell phone mms messages in the form of a short live music video with the graphics and text lyrics controlled by the beat. freeSTYLE takes text and turns it into a new category of freestyle text message expression.
view demo video!

The work will be at the Interactive Multimedia Culture expo, on April 14th - 23rd, at the Chelsea Art Museum, in New York.

Users can send text messages video messages and picture messages from their cell phones to the freeSTYLE machine and have their written text messages show up on the screen with a voice accompanying the text. Simultaneously a hip hop instrumental is creating and guiding the voice so the text from the cell phone becomes the lyrics. freeSTYLE has 21 different voices to choose from including male, female, creature, robot, and even a voice that mimics human laughter. Instead of just being read back to the user, the voice is controlled by the beat of the music. Essentially freeSTYLE takes the text messages and freestyles your text back to you. (more…)

see through wall II

itp winter show installationThe See Through Wall is a portal between reality and fiction. Real space is reconstructed by playing with the viewers’ understanding of video and audio as representational methods. In See Through Wall II, a video camera and microphone on one side of the wall send media to a flatscreen and speakers on the other side of the wall. The screen presents a proportionate virtual window into the space on the other side of the wall. Since it is a digital window, a ruse, it is possible to manipulate what the audience sees through the wall. In this case, the live feed is combined with pre-recorded scenes in the same location. Real people are visible in the frame, but at the same time, fictional people walk amongst them.

The See Through Wall began as an experiment in our ICM class during the first semester of ITP. Over the last two years, the project has evolved gradually, and continues to develop. A year ago we presented the “See Through Wall” at the Chelsea Art Museum, and this year we will present a new version of the piece at the IMC Expo in Chelsea, with a sound element and more advanced programming.

Audience: The See Through Wall is designed for all audiences. The viewers make the content, so the content is up to the community. In previous exhibitions of the piece, children and adults both found their own ways of exploring and having fun with the piece.

A collaboration with gabriel winer

belkongo

music video shoot
A music video commissioned by Eyebeam and LinkTV for the upcoming song “Belkongo” by the internationally distributed Haitian singer Emeline Michel. The song off the new album Raisin Kreyol. The video shoot was located in the courtyard at eyebeam studios with a white platform as a stage and metal and wood backdrops . Traditional Haitian Dance combined with modern interpretation of the song were choreographed into a contemporary narrative for the “bellknogo.”

The video was produced on no budget and will be show on the Link TV satellite channel.

View Directores Cut

see through wall at the Chelsea Art Museum NY

see through wall chelsea museum installation
The see through wall as part of Convergence: The Collision of Physical & Virtual Space in Digital Art
June 3 – June 19, 2004At the Chelsea Art Museum in New York City (556 West 22 nd Street & 11 th Avenue)

The see through wall reconfigures the relationship of two spaces divided by a wall or solid structure. The see through wall connects two spaces that were once divided by making a window without having to modify the existing structure or architecture of the space.
It provides many options to a wall or very restricted space as a result of using the effects of technology.

See-Through Wall is an interactive video art work that redefines of space by blending the real architecture of the gallery space with virtual architecture, giving viewers “x-ray” vision to see through the walls of the gallery and out into a virtual urban landscape. (more…)

brain

Brain is a social software developed for Clay Shirkey’s Social Software Class at ITP.

Brain is used as a platform to launch collaboration between the students at the Interactive Telecommunications Program in NYC and the Royal College of Arts Digital Media Program in London. Brain is a shared online space for ITP and RCA students to present, discuss, and exchange project ideas in an online social network.

Visit the brain wikito learn about the process of developing the brain social software.

Click here to USE the BRAIN

superMODERN

the supermodern implant videoA short maya video using blue screen and video to place real people in maya environments. A collaboration with Gabriel Winer.
Part of a larger project about a woman who recovers from a violent experience in caribbean Columbia. She enters her bathroom and sees an uncanny, unfamiliar version of herself and her surroundings in the mirror. The scene involves extensive effects work, including multi-level chroma keys, a Maya model of the location, and virtual cameras which recreate the path of the handheld DV camera. Using real actors and placing them in the manipulated Maya environment created a contrast for the viewer allowing for real features and movements of the body to exist in the Maya 3D environment.

This particular scene was produced for the ITP course 3D and the marriage of the virtual and the real under the instruction of Jean-Marc Gauthier.
After effects, Final Cut Pro, Maya. view quicktime

deli on broadway: videocade

delionan installation piece for the interactive telecommunications winter show. A facade that manipules live images of the public at the intersection of Broadway and Waverly. Through the videocade the public can make a connection with their identity through a live image of themselves.

The videocade is a rear projected video that is a symbol representing the ITP winter show. the projection is sited across three windows at ITP, facing Broadway on the second floor of the Tisch building.

Purpose/Goal: To promote the winter show with an actual student project, a motion window, creating a temporary link between the outside world and the fourth floor. This videcade stimulated viewer curiosity as one approached the building, and also served as a beacon for those not quite aware of the show’s location.

metrochasm

sidewalk installation on broadway
sidewalk portal at the intersection of Waverly Place and Broadway
ITP Spring Show 2004The metrochasm is a sidewalk installation that is located on the front sidewalk at 721 Broadway at the intersection of Broadway and Waverly.As in interactive project, the metrochasm is a way to link the the ITP Spring show to the street as a form of abstracted sign that is a projection on the street that invites public participation. The projection, which will be placed outside of the entrance to 721 Broadway, depicts a futuristic 3D road and virtual portal that peers downward through the sidewalk into a Tron-like urban freefall. A live video feed shows a reflection of users within the futuristic scene, enhancing the usersí sense that they are sinking ever further into the depths of the virtual portal in the sidewalk. (more…)

32 Beijing/New York

32 issue 4
web design for the architectural publication 32Beijing/New York
visit the 32 site

hellSCRAPER

itp winter show installation
We all live work and play in hellscraper……
hellscraper is a mixed media project that investigates the values held by american culture. Through photographs, short film scenes, and animations, the hellscraper project composes the reality often lost in identities. An intensive case study of the “BOWERY” area of New York City lead to the values established in the world of hellscraper. The contrasting environment of the historically rich psychological presence of urban environment in contrast with stark misplaced “luxury” lifestyles is the main sub theme of Hellscraper.

digisketch

digian etch-a-sketch that etches out photographic images using stepper motors. Image processing converts the thresholded image into measured etch-a-sketch coordinates. Stepper motors run off of a bx24 chip. Rather than trying to draw lines with the etch a sketch, the image is divided up into a binary grid. The project is a digitizing of the etch-a- sketch. The etch a sketch is a slow exposure of the image captured by a digital camera. The image is exposed through an algorithmic process. In archiving the image on the etch-a-sketch the output is completely automated, suggesting a permeance now present in the once temporary etch a sketch image.

mujician

The “mujicianr” is an instrument that exposes the visceral characteristics of objects in their relationship to space and sound. The mujician is a performance piece as well as an installation. Objects are placed inside the mujician box and also objects make contact with the mujician box. Contact piezo microphones line the inside of the container, and MAX/MSP/Jitter is the program used to control the framework. Making large sounds in a small space.

Metropolis: Filmic Architecture

osloThis work incorporates cinema and virtual space in the design process. In our preoccupation with space, weather we see it as the creation of a new experience or as the representation of the current relation ship of the subject to its environment, architects look outside the discipline in order to inform the architectural discourse. The project is an abstract, physical representation of a scene from Fritz Lang’s “metropolis” Decomposition through sequential analysis of diagrams and the psychological effects of the scene provided for the three dimensional form. Expanding the viewers relationship to narrative/viewing space/and screen, the Metropolis Screen investigates the social collective that is present while viewing and experiencing film. Viewers can walk around the screen and view the film in different locations as well as see stills from the production of the film embedded into the fabric. The structure directly relates to a specific scene in Metropolis in which the master moves across the room and responds to the lights of the city, realizing that the workers were present.

3DMAX/PHOTOSHOP/DIRECTOR/BUILT PHYSICAL FORM WOOD + FABRIC

WTC memorial: design sketch

For years to come the WTC tragedy and what to build on the site has been the most debated design issue in the world today. It will continue to provoke design debates for years to come. The typologies created by the Modern Movement, especially high rise buildings, are currently undergoing revisionist thinking. The most provocative attempts by leading architects demonstrate a break away from formal, static geometric containers to fluid, spatial volumes that emphasize multiple use and public activities that one expects in meaningful civic space. The role of this design sketch was to obtain conceptual design ideas on how to make the role of the monument/memorial in a public space part of this site.

oslo networked park: pran & diaz networked architecture

 oslothis project is an investigation of a responsive architectural system based on the city collective created by a dispersed looping system of parks. It is an interactive two layered loop that maps urban form. Small parks are dispersed throughout the city in various areas of urban densities. Each park maps sound through embedded micro controllers which take audio input and communicate through visual output. A communication of the urban parks happens at the culture center, with each park at the culture center having a reciprocal park rooted in the city of Oslo, Norway. The possibilities of interactive networked communication in this project suggest a prototype of a collapsible city which is defined by scale and real time.

Bio

Dana Karwas received a B.Arch in Architecture from the University of Kansas and holds a masters in Interactive Telecommunications from NYU’s Tisch School of the Arts.

Her main interest lies in transforming and redefining social spaces through the intersection of art architecture and technology. Her work is rooted in architecture and extends to the edges of social systems and cultural dimensions. She has taught classes on interactive technology and the connections between architecture and the visual and sonic arts at Harvestworks digital media center, NYC and at Columbia University’s Graduate School of Architecture Planning and Preservation. Dana will be conducting the Modern Mobile Scenario workshop at UbiComp 2006.

Resume

Dana Karwas
(917) 494-8752
dlk253@nyu.edu
http://www.dk22.com/suburb
http://www.gorillakingdom.com

Education:
2003-2005: Masters degree in Interactive Telecommunications from New York University Tisch School of the Arts Interactive Telecommunications Program(ITP) in New York, New York.
Thesis: SPLO Suburban Parking Lot Object Advisor: Kadambari Baxi

1998-2003: Bachelors degree in Architecture from The University of Kansas School of Architecture and Urban Design in Lawrence, Kansas
Five Year Professional Degree
Thesis: OSLO networked Park Advisors: Peter Pran and Rene Diaz

Teaching:

Spring 2006: Columbia University Graduate School of Architecture, Planning, and Preservation. Modern Mobile Scenario

Fall 2005/Spring 2006/Summer 2006: Harvestworks, NYC. .Sound, Image, Architecture
http://harvestworks.org/

Fall 2005: Harvestworks, NYC. Cellphones as Interactive Media Interfaces.

Experience:

2006: Felissimo design house comission for the media mirro and ring spotlight. 56th and 5th Ave, NYC.

2006: Larua Kurgan /Leslie Gill. Interactive Living Wall Structure for the Luling Land Lab in New Orleans.
Luling Land Lab Website

2005: Gorilla Kingdom. A multimedia production company. Projects include interactive video installations and experimental cinema techniques. Clients include KONYK architecture, Winka Dubbeldam Archi-Tectonics, Malin+Goetz and Craig Nealy Architecs.
http://www.gorillakingdom.com

2004-2005: Web Site design for the Steven Holl Publication 32 Beijing New/York. Graphics, Text, HTML, Flash PHP, and consulting.
http://www.32bny.org

2004: Visualizations and new media designer for Rafael Vinoly Architects New York. Interior and Exterior renderings. Primary projects included an interactive DVD of animations created in After Effects, 3D Studio Max, and DVD Studio Pro for the New York City Street Furniture Competition. Other projects included web site work, 3D graphics, renderings, animations, competitions, and competition boards for numerous projects.

2003-2005: Interaction Designer for Studio IMC (Interactive Multimedia Culture). Co-curator IMC expo in April 2005 other projects include, immersive environments, free-speech bulletin, bj’s wholesale, renderings for Heineken, multimedia installations, cell phone architecture, 3D work, and modular architectural prototyping.
http://www.studioimc.com

2003: Intern Architect for Degrezero Architecture in Brooklyn, New York. Modeling the Nam June Paik museum competition for Tokyo, Japan and conceptual work for the World Trade Center Memorial Design Competition in Hoboken, New Jersey.

2003: Student Resident and Designer with Jean-Marc Ibos and Myrto Vitart Architects in Paris, France. Autocad Design layout for children’s school competition and underground Hermes factory.

Awards & Exhibitions

2006: Malin+Goetz shower installation featured in MEDIA magazine.
2006: Gorilla Kingdom American Loft Building Video shown at “Boom” exhibit. The School of Architecture Penn.
2006: Gorilla Kingdom Malin+Goetz/KONYK project in The Space Between Magazine of Art and Culture in London.
2006: Free Speech Mobile Phone Project represented in the Studio IMC LA Park of the Future winning competition.
2005: FreeStyle Mobile Phone Installation shown at the Chelsea Art Museum, NYC.
2005: FreeStyle Mobile Phone Installation featured on NY1 tech review with Adam Balkin.
2005: Visiting Artist Lecture on Mobile Devices and Public Spaces at Temple University’s Interactive Art Department, Philadelphia.
2003-2005: New York University Tisch School of the Arts Merit Scholarship.
2004: See-through wall Installation as part of the Chelsea Art Museum Show Convergence.
2003: Trustee Scholar Recipient, The School of the Art Institute of Chicago.
2003: Peter Pran and Rene Diaz Oslo Thesis Studio.
2003. Oslo Culture Center featured in the University Art and Design Museum.
2002: The Etruscan Foundation. Spannocchia, Italy. Historical Preservation case study etruscan roof and wall restoration Castello di Spannocchia.
2002: Teaching Assistant Modern Architecture with Professor Philippe Barriere
The University Of Kansas School of Architecture and Urban Planning.

Computers

Max/MSP/Jitter, Autocad, Maya, 3D Studio Max, 3D Viz,
Final Cut Pro, Director, Flash, HTML, Unix, Perl
Dreamweaver, PHP, DVD Studio Pro, Photoshop, Poser
Basic X Pic Chip Programming, After Effects,
Mac and PC person.
*Extensive 3d Rendering and Interactive Programming Skills

Contacts
Kadambari Baxi: baxi@imagemachine.com
Paola Sanguinetti: paolas@ku.edu
Rene Diaz: diaz@mail.ukans.edu

Venice Vaparetto Station

The design process for the vaparetto station was approached through a diagrammatical analysis of the city. Urban conditions were documented through long take film sequences and presented and studied in real time. Mapping the city through movement and following the patterns of both the local and the tourist molded an identification. A specific path for each person was observed as a separate but connected gesture. Movements were formally translated into a physical space.

Rafael Vinoly Architects

Rafael Vinoly Architects New York City
NYC street furniture Competition 2004 interactive DVD project
Web, 3D Rendering, Animation Production
3D studio max, after effects, DVD studio PRO, and Flash
2004

32 Beijing/New York Publication

Web design for the architectural publication 32Beijing/New York. 32BNY is published out of Steven Holls office in New York.
Visit the 32BNY site.

Eyebeam Studios and Link TV Experimental Music Video


Jean Marc Ibos and Myrto Vitart Architecture

Bordeaux Childrens School Competition Team
Research, Graphics, and Composition
Paris, Francs Summer 2002
Ibos and Vitart architects

Featured Publications and Websites

Free Style Featured in We Make Money not Art.com
Fursicle Featured in Textually.Org
NYU Connect Information Technology Magazine
Free Style Featured on NY1: Technology Review with Adam Balkin
Fursicle featured in We Make Money not Art.com
Fursicle featured in the Turbulence Networked_Performance Blog
FreeStyle in unmediated.org
eOCULUS feature on FreeStyle
core 77 article on the cell.SPACE cell phone project for the ITP winter show
New York Arts Magazine article on the Chelsea Art Museum installation of the see through wall
rhizome.org feature on Convergence at eh Chelsea Art Museum
IOONE magazine article on the see through wall installation
artsix on the see through wall
New Interfaces for Musical Expression performance of the “mujician”
Art Daily Article on the see through wall installation
chelsea art works and Studio IMC featured Artist

education

New York University Tisch School of the Arts Interactive Telecommunications Program
Graduation Date: May 2005
MPS
ITP website

The University of Kansas School of Architecture and Urban Design
Graduation Date: May 2003
Bachelor of Architecture 5 year Professional Degree

Kansas architecture school link

DegreZero Architecture

Naim June Paik Museum Competition team
Summer 03
degrezero site

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